Ross CastleMay – GAME DEVELOPMENT COURSE WITH UNITY
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Ross CastleMay – GAME DEVELOPMENT COURSE WITH UNITY
The Game Developer course will provide you with the skills required to bring your digital dreams to life. The courses will take you through 3 key sectors of games development namely: Character Design, Animation and Programming. For this phase you will be building a simple 2D games prototype for a hack and slash side scroller. This course really helps you to build the foundation needed to make your own computer game.
- The first stage of our gaming course will start by educating you with some traditional drawing practices and character design basics while illustrating the Adobe Photoshop interface and features. These steps will lead you into creating a fully realised character design.
- The second stage of our gaming development course will examine practical examples of Disney Animation Studios “12 Principles of Animation” before animating the character we made in the character design stage. These steps will solidify your knowledge of the animation processes: “Straight Ahead” and “Pose to Pose”.
- The third stage of our gaming course will allow you to utilise any work made in the earlier animation and character design stages. You will be placing these into the free Unity games engine to make a prototype hack and slash computer game with some basic functionality.
YOUR INSTRUCTOR
Ross CastleMay
Ross CastleMay Creative Director at Free Fall Interactive.
COURSE CURRICULUM
Games Dev 101 Character Design Course
CHAPTER 1: Researching Your Hero Character (9:16)
CHAPTER 2: Developing your Hero Character Design (11:14)
CHAPTER 3: Using Tablet Pressure in Photoshop (3:28)
CHAPTER 4: Import Your Hero Character For Scale & Clean-up (30:58)
CHAPTER 5: Sketching your Hero Characters Head (18:29)
CHAPTER 6: Inking your Hero Character (93:10)
CHAPTER 7: Designing your Hero Characters Costume (56:59)
CHAPTER 8: Painting your Hero Character (42:23)
CHARACTER DESIGN COURSE Quiz
Games Dev 101 Character Animation Course
Chapter 1 – The 12 Principles Of Animation (33:59)
Chapter 2 – Skeleton Key Frames For Walk Cycle (16:14)
Chapter 3 – Skeleton In-betweens For Walk Cycle (17:55)
Chapter 4 – Walk Cycle Solid Drawing Straight Ahead (75:17)
Chapter 5 – Rough Attack Keys Using Pose To Pose (66:24)
Chapter 6 – Rough Attack Extremes Using Pose To Pose (79:18)
Chapter 7 – Rough Attack Breakdowns Using Pose To Pose (88:44)
CHARACTER ANIMATION COURSE Quiz
Games Dev 101 Game Development Course
Chapter 1 – Introduction To Unity (9:46)
Chapter 2 – Game Objects (3:00)
Chapter 3 – Components (2:58)
Chapter 4 – Api (3:47)
Chapter 5 – Setting Up A Unity Project (7:24)
Chapter 6 – Layers & Tags (6:04)
Chapter 7 – Gamespace Objects & Prefabs (5:49)
Chapter 8 – Adding Our Hero (22:35)
Chapter 9 – Adding An Enemy (18:46)
Chapter 10 – Camera Controllers (8:14)
Chapter 11 – Collision (8:07)
Chapter 12 – Adding Animations (20:56)
Chapter 13 – Player Attack (37:59)
Chapter 14 – Enemy Attack (37:16)
Chapter 15 – Populating The Scene (20:30)
Chapter 16 – Health Bar (29:04)
Chapter 17 – Health Bottles (11:07)
Chapter 18 – Main Menu (24:45)
Chapter 19 – Pause, Lose & Win (17:06)
Chapter 20 – Parallaxing (16:29)
Chapter 21 – Polishing & Debugging (7:18)
GAMES PROGRAMMING COURSE Quiz
GAMES PROGRAMMING RESOURCES
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- Business Model Innovation: Acknowledge the reality of a legitimate enterprise! Our approach involves the coordination of a collective purchase, in which the costs are shared among the participants. We utilize this cash to acquire renowned courses from sale pages and make them accessible to individuals with restricted financial resources. Our clients appreciate the affordability and accessibility we provide, despite the authors’ concerns.
- GAME DEVELOPMENT COURSE WITH UNITY Course
- There are no scheduled coaching calls or sessions with the author.
- Access to the author’s private Facebook group or web portal is not permitted.
- No access to the author’s private membership forum.
- There is no direct email support available from the author or their team.
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